Here in the early 21st century we have a wealth of new materials we can use to teach and learn an amazing array of ideas.
While Edtech is a booming business, some of our greatest educational tools are hiding in the toy aisle of stores or the game section of retailers. STEM kits, STEAM toys, VR games, the list goes on and on, but bringing these great resources into the classroom is still the realm of the outliers, the pioneers and the vanguards. How do we make STEAM toys the norm for our classes?
At Fulton Academy of Science and Technology (FAST), there is an extra class called “Innovation Hour” specifically created for students to learn the engineering design process through project-based learning. This process requires students to problem-solve, plan project solutions, produce tangible designs and evaluate the outcome of their work.
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